The most recent Baldur’s Gate 3 community discussion. As players prepare for Baldur’s Gate 3, an age-old argument reappears.
The Baldur’s Gate 3 community has formed behind a cheat sheet created by a player urging novices to “unlearn what video games have taught you” in order to get the most out of Larian’s most recent, incredibly dynamic RPG. Although the article on CRPG logic is entertaining to read, the side discussion that has arisen over the following query has really caught my attention. Is it unethical to purchase something and then immediately return your money to a pickpocket?
While many games have taught you this does not work
the post’s author Mareldia observes that Baldur’s Gate 3 comes from a line of RPGs that embraces bizarre and improbable tactics and consequences. They specifically mention the possibility of “buying an expensive item, then pickpocketing your money back.” For games like these, this is not an unusual action, but this specific instance of underhanded behavior is still obviously debatable.
Nobody is surprised by the large number of players who enthusiastically accept this sticky-fingered self-refund. When playing Divinity: Original Sin 2 for the first time, Redditor lemoncake90 remarks, “The quantity of possibilities blew my mind! In every Laraine game now, I’m already searching for new ways to accomplish things, notably stealing from all the vendors I just purchased from.
Contrarily, people like Choubidouu have set a clear boundary against this. They add, “I think the only thing I don’t like about DOS2 and I won’t like either in Baldur’s Gate 3 || بالڈور کے گیٹ is the graphics.” It just seems like a cheat to me, taking advantage of the AI’s naivety. The most recent Baldur’s Gate 3 community discussion
No matter the circumstances, stealing from NPCs is definitely not cheating in the strictest sense. It is theoretically legal because it falls within the confines of Baldur’s Gate 3’s defined policies and framework. Whether it is a trite, unhealthy game-breaking tactic is up for discussion. The economy of the game or your immersion will it be ruined? Will you be burdened by your transgressions at night? Many legitimate gamers believe it is not worthwhile.
Shpaan concurs, “It feels like cheating.” It’s one thing to play a rogue and sneak around a house at night while robbing it bare. It’s quite another to pickpocket someone after having just ended a conversation with them. In DOS2, I only ever did it once since it felt so immersion-breaking. It does indeed feel “way too ‘gamey,'” according to Kalsir and some others.
In practically every Elder Scrolls game, stealing your money back has also been an effective tactic. Because it absolutely wrecks the economy, I really don’t advise it, either in Skyrim or Baldur’s Gate, says MrTastix. “You’ll find yourself with a lot more cash than you really know what to do with, nothing to really spend it on, and when you do find something, you’ll be able to buy it without any real difficulty because you can just steal the cash back.” In spite of their opposition to using the option, they continue, they “explicitly don’t suggest doing it, at the very least on the first game.
It’s interesting to analyse the thinking behind both arguments. Some aspiring thieves think it’s perfectly acceptable to steal their own money back because you’ll need to make significant sacrifices to become a successful burglar, and in the end You will have the ability to “solve problems with money instead of weapons, or with stolen weapons instead of muscles,” in the words of Gorny1.
Regarding immersion, Shpaan argues against it by saying, “You wouldn’t even attempt something like that IRL because no sane thief would risk that kind of move.” However, there is a case to be made that this thief may really be that good. I would have to doubt the planning skills of a thief if they instantly stole from a merchant they had just purchased from.
The BG contends that since Baldur’s Gate 3 is set in a magical universe, there may be plausible reasons for this sort of phenomenon: Was your group present? Was your adversary attempting to frame you? Was it the neighborhood gang of thieves that followed you because you appeared wealthy and stole your purchases because the storekeepers couldn’t compete with you physically? Is the owner simply acting foolish out of fear that you’ll murder him if you say anything?
Since the problem isn’t based in logic, we will never be able to resolve it logically. More than anything else, it’s a moral and emotional issue, which is really just an extension of the roleplaying that Lorain excels at. How do you see your personality? Would they act in such a manner? There is also the issue of the situation. What if you find out that a certain retailer is filling their coffers with the efforts of unpaid or mistreated employees? Would you steal from them in a Robin Hood-like fashion but not from morally upright businesspeople?
However, I’ve seen far too many RPG economies destroyed by theft, so I personally side with the good guys on this one. In my opinion, Jatsu best sums it up when he adds, “I can’t do this in games, it just makes me feel dirty, like I have to reload a save.”